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For Doom 3 on the PC, GameFAQs hosts videos from GameSpot and submitted by users. For Doom 3 on the PC, GameFAQs has 61 reviews. GameSpot: Doom 3: Resurrection of Evil Review. FAQs Cheats Reviews.

Doom 3 BFG Edition Cheats For PC. Steam Achievements Achievement Kill two enemies in the same room with a rocket in DOOM 3 Multiplayer 2 Deaths - 1 Gun Find the id logo secret room in DOOM 3 All of Us Use Berserk to kill a player in DOOM 3 Multiplayer Berserked! Defeat Cyberdemon boss in DOOM 3 Big Boy Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns Boomtastic Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bot Buddy Complete a DOOM 3 Multiplayer match without dying Clean Sheet Defeat Guardian boss in DOOM 3 Cookie Stealer Catch an enemy player in the Reactor of Frag Chamber in DOOM 3 Multiplayer Crushed! Doom 3 BFG Edition Cheats For Xbox 360.

Achievements Complete each achievement to get the allotted gamerscore. Achievement Kill two enemies in the same room with a rocket in DOOM 3 Multiplayer 2 Deaths - 1 Gun Find the id logo secret room in DOOM 3 All of Us Use Berserk to kill a player in DOOM 3 Multiplayer Berserked! Defeat Cyberdemon boss in DOOM 3 Big Boy Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns Boomtastic Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bot Buddy Complete a DOOM 3 Multiplayer match without dying Clean Sheet Defeat Guardian boss in DOOM 3 Cookie Stealer Catch an enemy player in the Reactor of Frag Chamber in DOOM 3 Multiplayer Crushed! Collect every PDA in DOOM 3 DOOMed Collector Complete the DOOM 3 single player campaign on Marine DOOMed Marine Complete the DOOM 3 single player campaign on Nightmare DOOMed Nightmare Complete the DOOM 3 single player campaign on Recruit DOOMed Recruit Complete the DOOM 3 single player campaign on Veteran DOOMed Veteran Kill 2 Imps with one shotgun blast in DOOM 3, RoE, or Lost Mission Double the Fun! Defeat the Maledict boss in RoE Eat This!

Collect every PDA in the RoE campaign Evil Collector Complete the RoE campaign on Marine Evil Marine Complete the RoE campaign on Nightmare Evil Nightmare Complete the RoE campaign on Recruit Evil Recruit Complete the RoE campaign on Veteran Evil Veteran Use the Artifact with Berserk ability to punch out 20 enemies in RoE Fists of Fury Defeat the Berserk Hunter in RoE Gimme Power! Defeat the Helltime Hunter in RoE Gimme Time! Doom 3 BFG Edition Cheats For PlayStation 3. Trophies There are 64 Bronze Trophies, 1 Gold Trophy, and 1 Platinum Trophy. Trophy Kill two enemies in the same room with a rocket in DOOM 3 Multiplayer 2 Deaths - 1 Gun Find the id logo secret room in DOOM 3 All of Us Use Berserk to kill a player in DOOM 3 Multiplayer Berserked!

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Defeat Cyberdemon boss in DOOM 3 Big Boy Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns Boomtastic Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bot Buddy Complete a DOOM 3 Multiplayer match without dying Clean Sheet Defeat Guardian boss in DOOM 3 Cookie Stealer Catch an enemy player in the Reactor of Frag Chamber in DOOM 3 Multiplayer Crushed!

/ / / ) / // / / // / / / // / / ` / Controls-Key Bindings' menu. This menu is available from the Main Menu when the game is first launched, or by pressing the System Menu button in game, and selecting the 'Settings-Controls- KeyBindings' menu on the PDA.

Be careful not to speak when binding a control, or you will rebind what talking does. You can't rebind specific voice commands. Edit the dict file instead. The thumb rests on the Touch controllers can be bound, so be careful not to bump them.

You can use the right joystick and trigger to highlight and select an action. If you are in game and using the PDA to adjust settings, you may use motion controls and your virtual finger to access the menu as a touch screen. Touch an entry once to highlight, and touch again to select.

Use the joystick or touch controls to highlight a command and see its current bindings. If available, button graphics will identify a bound control, otherwise a text descriptor is used. If the list of bindings is longer than the available space in the menu, the full binding list for the selected action is listed (without button graphics) at the bottom of the screen.

Select the highlighted action with the trigger or by tapping. Once selected, you can unbind a currently bound control or add a new binding. To unbind a control, simply press the axis or button you would like to unbind and it will be removed from the list. To bind a control, simply press the desired button or axis and it will be added to the binding list. If the desired button/axisis currently bound to another action, you will be asked if you want to continue and reassign it to this command ( removing the existing binding ), or to cancel. Changing comfort ( snap ) turning: By default, the game is configured to use comfort or snap turning.

This can be easily changed via the Settings-VR Options-Comfort Options menu, under the Turning option. Cycle through the various options to select the turning mode you prefer. ( Analog mode provides the typical smooth turning function - however this is one of the most common cause of VR sickness.) Alternative, you may manually rebind Turn Left, Turn Right, Comfort Turn Left, and Comfort Turn Right in the Settings-Controls-Key Bindings menu.

Default controls for the Oculus Touch, HTC Vive, and Gamepad:.Read each section carefully. The controls behave differently depending on if you are playing the game or using a menu or the PDA. Walking and crouching in real life are reflected in the game. You can walk up and down steps, over ledges, or push small objects by walking in real life. Crouching can also be controlled via button, see below. By default, the flashlight ( or PDA when active ) are held in the left hand, and the weapon is held in the right hand.

This can be changed by picking up the weapon or PDA from it's slot with your other hand, or through the VR Options- Character Options: Weapon Hand menu entry. Grenades are thrown via motion controls - press the trigger to start the throw, swing your arm and release the trigger to throw. Default Control Bindings: Oculus Touch.IN MENUS OR PDA: Use either stick to highlight menu entries. Press either trigger to select. Press Y or Grip to go back/exit. If you are using the PDA, or the System Menus on the PDA in game, you can use your virtual finger to select menu items just like using a touch screen.GAMEPLAY CONTROLS.

LEFT Controller: By default, the LEFT controller/hand will aim the flashlight, once equipped. Left Stick: The left stick controls player movement. The default configuration is motion relative to the direction the controller is pointing ( Onward style ). Artificial motion will induce VR sickness for most people, so teleportation instead of stick control should be considered as a primary form of movement in these instances. For those who find teleportation immersion breaking or uncomfortable, there are a variety of ( optional ) comfort modes available in the VR menus. These modes include FOV reduction, Slo-Motion, Black Screen and Chaperone effects to reduce the discomfort caused by mismatched vection. See the VR MENUS section for more details.

Left Grip: Crouch. Left Stick Press: Press the left stick down to toggle the flashlight on and off. Left Trigger:Hold to run. Game online rpg langsung main tanpa download. Left Y: Recenter view/reset height.

If you stand up or sit down while playing, press this to adjust the game to your new position. If the player body is visible, use this to reset the body to face the current view direction.

Left X: Activate the PDA if it's in you inventory. Left X also will skip the active cutscene. In a Flicksync, this gives up on the current line.

Left ≡ (menu)Brings up the in game Pause/System menu on the PDA. ( The PDA does not need to be in you inventory to use this function) RIGHT CONTROLLER: By default the RIGHT controller controls the right hand and the weapon Right Stick Up/Down: Next / Previous Weapon Right Stick Left/Right: Snap turn 45 degrees left or right. Right Grip: Reload Right Stick Press: Jump Right Trigger:Attack / Fire Use Cue Card Power-Up in Flicksync Right A: Reload Right B: Teleport Default Control Bindings: HTC Vive.IN MENUS OR PDA: Use either pad to highlight menu entries. Press either trigger to select.

Press either grip to go back/exit. If you are using the PDA, or the System Menus on the PDA in game, you can use your virtual finger to select menu items just like using a touch screen.GAMEPLAY CONTROLS. LEFT Controller: By default, the LEFT controller/hand will aim the flashlight, once equipped. Left Pad: The left stick controls player movement. The default configuration is motion relative to the direction the controller is pointing ( Onward style ). Artificial motion will induce VR sickness for most people, so teleportation instead of stick control should be considered as a primary form of movement in these instances.

For those who find teleportation immersion breaking or uncomfortable, there are a variety of ( optional ) comfort modes available in the VR menus. These modes include FOV reduction, Slo-Motion, Black Screen and Chaperone effects to reduce the discomfort caused by mismatched vection. See the VR MENUS section for more details.

Left Grip: Crouch. Left Pad Press: Press the left pad down to toggle the flashlight on and off. Left Trigger:Jump Left ≡ (menu)Activate the PDA if it's in you inventory. Will skip the active cutscene. In a Flicksync, this gives up on the current line. RIGHT CONTROLLER: By default the RIGHT controller controls the right hand and the weapon Right Pad Up: Next Weapon Right Pad Down: Previous Weapon Right Pad Left/Right: Snap turn 45 degrees left or right. Right Grip: Reload Right Pad Press: Teleport Right Trigger:Attack / Fire Use Cue Card Power-Up in Flicksync Right ≡ (menu): Brings up the in game Pause/System menu on the PDA.

( The PDA does not need to be in you inventory to use this function) Default Control Bindings: Gamepad You can play the game in VR using an XBox 360/One gamepad if you don't have motion controllers. The game will automatically switch to gamepad mode when you start using the gamepad. You can use the gamepad for room-scale if you want. Left Stick: Movement.

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This can cause motion sickness, So it's recommended to teleport by holding B, looking where you want to go, and letting go. Push left stick in: Run Left trigger: Toggle Flashlight Right stick: Aim weapon, and will turn you if you aim past the deadzone threshold. Push right stick in: Crouch Right trigger: Attack / Fire weapon Shoulder buttons: Switch weapons A = jump B = teleport X = reload Y = use View / Back = PDA / Skip cutscene ≡ / Start = menu. Default Control Bindings: Keyboard / Mouse You can play the game in VR using keyboard and mouse if you don't have motion controllers. The game will NOT automatically switch to gamepad mode when you start using the keyboard, so you might need to turn on gamepad mode manually in the VR options if your arms are weird.You can't use the mouse for room-scale yet because we haven't implemented head aiming. WASD: Movement. This can cause motion sickness, So it's recommended to teleport by holding RMB, looking where you want to go, and letting go.

Z/X: Comfort turn 45 degrees left or right C: Crouch Space: Jump Shift: Run E: Use (not really needed) R: Reload F: Toggle Flashlight Arrow Keys: Aim weapon, and will turn you if you aim past the deadzone threshold. NumPad: Comfort turn left/right 45 degrees NumPad0: Teleport LMB: Attack / Fire weapon RMB: Teleport (aim with head, not mouse) MMB: Reload Mouse Wheel: Switch weapons : Console Q: Soul Cube / Artifact 1-0: Switch weapons Tab: PDA / Skip cutscene Esc: menu Pause: Freeze program F5: Quick Save Using the PDA: You can move the PDA around in your hand, while using your right finger to touch the screen to select entries or scroll bars.

You can also use the sticks/pads and buttons on each hand to select options. Use Y or grip to put your PDA away again.

If the tracking glitches, your PDA can end up far away. If this occurs, repeatedly press Y or Grip to close the PDA. ( This is a known issue that will be addressed ) You can also manually grab the PDA from your left hip using motion controls. When you move the left controller over the correct spot, the right controller vibrates.

Use the grip button to pick up the PDA. Your flashlight will be temporarily holstered on your hip while using the PDA. When you are finished with the PDA, you can place it back the same way, and grab your flashlight. ( Grabbing the PDA before you collect it from Reception brings up the pause menu instead of the PDA. ) Using the System/Pause menu: Activating the System/Pause menu ( Press ≡ (menu) on the left Touch or Right Vive ) will pause the game and display the system menus on the PDA as above. You can load/save/exit the game, Change the control bindings via System-Controls-Key Bindings, or adjust the various VR options via VR Options.

See the section on VR options for more details. Touch the 'Back' options, or press Y or the Grips to go back/exit. Teleporting: You can teleport anywhere you could normally reach by walking, ducking, or jumping onto things. When you teleport, your character will trigger any in game events and take any environmental damage that the player would incur by walking the route to the destination. You can't teleport across gaps you have to jump across, or onto the tightrope in the Mars City Underground level. There is a path length/complexity limit on how far you can teleport in one hop, but it's fairly far. There are some bugs in the Player AAS files, and some levels are missing, so there are instances where you can't teleport places you should be able to.

In these instances, walk in real life or move forward with the stick/pad a little until you can teleport again. If you didn't install the Player AAS files at install, you will only be able to teleport places a Zombie can go. To teleport, push in the right touchpad, or hold down B on Touch, then move your hand to aim the parabola where you want to go. Release the stick or touchpad to teleport there.

Pressing the trigger while the aiming beam is active will cancel the teleport. If the teleport target is red, you will need to duck/crouch before teleporting to the destination.If there's no circle, that means you can't teleport there from your current location. There are two teleportation modes.

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'Blink' teleports you instantly. 'QuakeCon' slows time and warps you there. Using Slots: Slots are locations defined on the player body you can stash or retrieve weapons, the PDA, or the flashlight by using motion controls to grab/stash them. When a motion controller is inside of a slot area, the right controller will vibrate. When the controller vibrates, press the grip button on the controller in the slot to grab/place/swap the item. You can manually place the flashlight on your left shoulder or your head using the slots, and then later retrieve it from those places the same way.

You can swap your hands by grabbing the holster on your right hip with your left hand. This will transfer the flashlight to your right side and pick up any holstered weapon in your left. Swapping hands will swap most of the controls, but does not swap the analog sticks/touchpads. You can manually grab the holster on your right hip to holster your weapon. If there's already a weapon holstered there, the weapons will swap. You can grab behind your weapon hand's shoulder to switch to the next weapon. You can grab behind your weapon hand's lower back for previous weapon.

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You can also grab the PDA on your left hip with your right hand, if you prefer. You can then put it back on the same side like normal, or holster PDA on the right to switch hands. Interacting with Guis: To use a touchscreen/gui, walk up to the screen and look at it. When you have focused on the gui, your weapon will lower and your hand will point a finger and raise to the gui. You can now reach out and use the gui like a normal touchscreen.

To exit the gui, walk backwards or teleport. Motion Control Errata: Currently, you cannot use motion controls to pick up items in the environment, or to punch/melee attack. ( These features are being worked on) If you are displaying the player body, and the arms look strange due to a bad IK pose, use the controller to move the character forward. This will make your body face the correct direction. If your body isn't attached to your neck properly, try jumping. If things just seem out of alignment, or to switch from seated to standing mode, Recenter view/reset height with whichever button is defined (you must say 'reset view' on Vive). Voice Controls: You can use the built in microphone in the Rift or the Vive to activate voice commands using Windows built in Speech Recognition.

If you want to use speech recognition to activate voice commands ( recommended ), it should be enabled in Windows and trained for optimal performance. Speech recognition settings are available in the Control Panel under 'Speech recognition.' At a minimum run 'Set up microphone', and for optimal performance 'Train your computer to better understand you' The phrases recognized by the voice commands are defined in the 'Fully Possessed/dict/voice.dict' file.

This file may be edited to change the phrases associated with each action. Available Voice Commands: Talk: Speak to other people by walking up to them and speaking. You can say whatever you want.

After you finish talking, they will respond. They will briefly look at you when you first start speaking.

Speaking can wake up nearby monsters, so be careful! Say: Anything Recenter view: This resets the view height to you current view position, and makes the player and the view face your current view direction. Useful for switching between sitting and standing mode of if the player body becomes disoriented. Say: Reset View Recenter View Reset HMD Orientation Reset HMD View Run: Say:Start Running Walk/Stop Running: Say:Stop running Start walking Reload: Say:Reload Flashlight: Say:Flashlight Torch PDA Select: Say:PDA Personal Data Assistant Say:Cancel System/Pause Menu Say:menu System System menu Computer, menu Computer, arch Say:Cancel Exit Game Return To Game Weapon Selection: You can switch to a specific weapon by saying the name of that weapon.